Field3D
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Contains functions controlling the loading of sparse fields. More...
#include <deque>
#include <list>
#include <vector>
#include <hdf5.h>
#include "Exception.h"
#include "Hdf5Util.h"
#include "OgawaFwd.h"
#include "SparseDataReader.h"
#include "Traits.h"
#include "ns.h"
Go to the source code of this file.
Classes | |
class | OgSparseDataReader< Data_T > |
class | Sparse::SparseBlock< Data_T > |
class | SparseField< Data_T > |
This Field subclass stores voxel data in block-allocated arrays. More... | |
class | SparseFile::CacheBlock |
class | SparseFile::FileReferences |
class | SparseFile::Reference< Data_T > |
class | SparseFileManager |
Namespaces | |
Sparse | |
Namespace for sparse field specifics. | |
SparseFile | |
Macros | |
#define | F3D_MUTEX_ARRAY_SIZE 1000 |
#define | F3D_NO_BLOCKS_ARRAY 1 |
#define | F3D_SHORT_MUTEX_ARRAY 1 |
#define | USE_SHPTR 0 |
Contains functions controlling the loading of sparse fields.
Definition in file SparseFile.h.
#define F3D_SHORT_MUTEX_ARRAY 1 |
Definition at line 63 of file SparseFile.h.
#define F3D_MUTEX_ARRAY_SIZE 1000 |
Definition at line 64 of file SparseFile.h.
#define F3D_NO_BLOCKS_ARRAY 1 |
Definition at line 65 of file SparseFile.h.
#define USE_SHPTR 0 |
Definition at line 110 of file SparseFile.h.